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French and American Roulette History and Rules
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Roulette
is a
casino
and
gambling
game
(Roulette
is a
French
word
meaning
"small
wheel").
A
croupier
turns a
round
roulette
wheel
which
has 37
or 38
separately
numbered
pockets
in which
a ball
must
land.
The main
pockets
are
numbered
from 1
to 36
and
alternate
between
red and
black,
with
number 1
being
red.
There is
also a
green
pocket
numbered
0. In
most
roulette
wheels
in the
United
States
but not
in
Europe,
there is
a second
zero
compartment
marked
00, also
colored
green.
If a
player
bets on
a single
number
and wins,
the
payout
is 35 to
1. The
bet
itself
is
returned,
so in
total it
is
multiplied
by 36.
(In a
lottery
one
would
say 'the
prize is
36 times
the cost
of the
ticket',
because
in a
lottery
the cost
of the
ticket
is not
returned
additionally.)
A player
can bet
on
numbers,
combinations,
ranges,
odds/evens,
and
colors. |
Content
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French Roulette |
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American Roulette |
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The first
form of roulette
was first
devised in 17th
century France,
by the
mathematician
Blaise Pascal,
who was
supposedly
inspired by his
fascination with
perpetual motion
devices. In
1842, fellow
Frenchmen
François and
Louis Blanc
added the "0" to
the roulette
wheel in order
to increase
house odds.
Roulette was
brought into the
U.S. in the
early 1800s, and
again in order
to increase
house odds a
second zero,
"00", was
introduced -
although in some
forms of early
American
roulette the
double-zero was
replaced by an
American Eagle.
In the 1800s,
roulette spread
all over both
Europe and the
U.S., becoming
one of the most
famous and most
popular casino
games. Some call
roulette the "King
of Casino Games",
probably because
it was
associated with
the glamour of
the casinos in
Monte Carlo.
(Francóis Blanc
actually
established the
first casinos
there).
A legend
tells about
François Blanc,
who supposedly
bargained with
the devil to
obtain the
secrets of
roulette. The
legend is based
on the fact that
if you add up
all the numbers
on the roulette
wheel (from 1 to
36), the
resulting total
is "666", which
is the "Number
of the Beast"
and represents
the devil.
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There are two
types of
roulette,
American
roulette and
European
roulette. The
difference
between the two
types is the
number of 0's on
the wheel.
American
roulette wheels
have two "0's",
zero and
double-zero,
which increases
the house
advantage to
5.3%. In
European
roulette there
is only one
zero, giving the
house an
advantage of
2.7%.
The two
versions also
use chips
differently.
American
roulette uses
so-called "non-value"
chips, meaning
that all chips
belonging to the
same player are
of the same
value determined
at the time of
the purchase,
and the player
cashes in the
chips at the
roulette table.
European
roulette uses
standard casino
chips of
differing values
as bets, which
can make the
game more
confusing for
both the
croupier and
the players.
A traditional
European
roulette table
is also much
larger than an
American
roulette table,
and the croupier
uses a long tool
called a rake
to clear out the
chips and to
distribute
winnings. In
American
roulette the
croupier
collects and
distributes
chips by hand.
There is
actually a third
type of roulette
wheel in use. It
is a hybrid of
the two versions
described above,
and is the only
kind of wheel
that is legal in
the United
Kingdom. This
wheel has an
American (English
language) layout
and a single
zero. When a
single-zero
wheel is used in
the United
States, it is
almost always
this type.
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0 |
↔ |
00 |
1-
18 |
1st
12 |
1 |
2 |
3 |
← |
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4 |
5 |
6 |
← |
|
odd |
7 |
8 |
9 |
← |
|
10 |
11 |
12 |
← |
|
red |
2nd
12 |
13 |
14 |
15 |
← |
|
16 |
17 |
18 |
← |
|
blk |
19 |
20 |
21 |
← |
|
22 |
23 |
24 |
← |
|
even |
3rd
12 |
25 |
26 |
27 |
← |
|
28 |
29 |
30 |
← |
19-
36 |
31 |
32 |
33 |
← |
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34 |
35 |
36 |
← |
| |
↑ |
↑ |
↑ |
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(in addition
to the mentioned
payout the bet
is returned)
|
Bet name |
Winning
spaces |
Payout |
Odds of
winning
(against) |
Expected
value
(on a $1
bet) |
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0 |
0 |
35 to 1 |
37 to 1 |
-$0.053 |
|
00 |
00 |
35 to 1 |
37 to 1 |
-$0.053 |
|
1 |
1 |
35 to 1 |
37 to 1 |
-$0.053 |
|
2 |
2 |
35 to 1 |
37 to 1 |
-$0.053 |
|
... |
... |
... |
... |
... |
|
36 |
36 |
35 to 1 |
37 to 1 |
-$0.053 |
|
Row 00 |
0, 00 |
17 to 1 |
18 to 1 |
-$0.053 |
|
Row 3 |
1, 2, 3 |
11 to 1 |
11.667
to 1 |
-$0.053 |
|
Row 6 |
4, 5, 6 |
11 to 1 |
11.667
to 1 |
-$0.053 |
|
Row 9 |
7, 8, 9 |
11 to 1 |
11.667
to 1 |
-$0.053 |
|
... |
... |
... |
... |
... |
|
Row 36 |
34, 35,
36 |
11 to 1 |
11.667
to 1 |
-$0.053 |
|
Column 1 |
1, 4, 7,
..., 34 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
Column 2 |
2, 5, 8,
..., 35 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
Column 3 |
3, 6, 9,
..., 36 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
First 12 |
1, 2, 3,
..., 12 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
Middle
12 |
13, 14,
15, ...,
24 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
Last 12 |
25, 26,
27, ...,
36 |
2 to 1 |
2.167 to
1 |
-$0.053 |
|
Odd |
1, 3, 5,
..., 35 |
1 to 1 |
1.111 to
1 |
-$0.053 |
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Even |
2, 4, 6,
..., 36 |
1 to 1 |
1.111 to
1 |
-$0.053 |
|
Red |
1, 3, 5,
7, 9,
12,
14, 16,
18, 19,
21, 23,
25, 27,
30, 32,
34, 36 |
1 to 1 |
1.111 to
1 |
-$0.053 |
|
Black |
2, 4, 6,
8, 10,
11,
13, 15,
17, 20,
22, 24,
26, 28,
29, 31,
33, 35 |
1 to 1 |
1.111 to
1 |
-$0.053 |
|
1 to 18 |
1, 2, 3,
..., 18 |
1 to 1 |
1.111 to
1 |
-$0.053 |
|
19 to 36 |
19, 20,
21, ...,
36 |
1 to 1 |
1.111 to
1 |
-$0.053 |
|
five
number
bet |
0, 00,
1, 2, 3 |
6 to 1 |
6.6 to 1 |
-$0.079 |
Note also that 0
and 00 are
neither odd nor
even in this
game.
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The house
average or
house edge
is the amount
the player loses
relative to a
bet, on average.
If a player bets
on a single
number in the
American game
there is a
probability of
1/38 that the
player receives
36 times the bet
(35 times the
bet plus the
return of the
bet itself), so
the player ends
up, on average,
losing 5.26% on
each bet:
( (probability
* payout) / bet
) - 1 = expected
value as
fraction of bet
For example,
betting $10 on a
single number on
an American
wheel:
( ((1/38) *
360) / 10 ) - 1
= -0.0526
The house has
the same edge on
all of the other
kinds of bets,
except for the
five number bet
where the house
edge is
considerably
higher (7.89% on
an American
wheel).
The house
edge should not
be confused with
the hold.
The hold is the
total amount
that the house
wins from a
player. While
the house might
have an edge of
5.26%, if a
player keeps
playing until
his or her
bankroll is
exhausted, the
house will enjoy
a hold of 100%.
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There are a
number of series
in roulette that
have special
names attached
to them. These
are placed by
betting a set
amount per
series (or
multiples of
that amount).
They are based
on the way in
which certain
numbers lie next
to each other on
the roulette
wheel. Not all
casinos offer
these bets.
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This is a
name for the
numbers which
lie between 22
and 25 on the
wheel including
22 and 25
themselves. The
series is
22,18,29,7,28,12,35,3,26,0,32,15,19,4,21,2,25
(on a single
zero wheel).
9 chips or
multiples
thereof are bet.
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This is the
name for the
numbers which
lie on the
opposite side of
the wheel
between 27 and
33 including 27
and 33
themselves. The
series is
27,13,26,11,30,8,23,20,5,24,16,33
(on a single
zero wheel).
6 chips or
multipes thereof
are bet.
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These numbers
make up the two
slices of the
wheel outside
the Tiers and
Voisins. They
contain a total
of eight numbers,
the Orphans
comprising
17,34,6 and the
Orphelins being
1,20,14,31,9.
8 chips or
multiples
thereof are bet.
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Albert Einstein
is reputed to
have stated,
"You cannot beat
a roulette table
unless you steal
money from it."
And yet, the
numerous even
money bets in
roulette have
inspired many
players over the
years to attempt
to beat the game
by using one or
more variations
of a
Martingale
betting strategy,
wherein the
gamer doubles
the bet after
every loss, so
that the first
win would
recover all
previous losses,
plus win a
profit equal to
the original
bet. As the
referenced
article on
Martingales
points out, this
betting strategy
is fundamentally
flawed in
practice and the
inevitable
long-term
consequence is a
large financial
loss. There is
no way
such a betting
strategy can
work over the
long term.
Another strategy
is the Fibonacci
system, where
bets are
calculated
according to the
Fibonacci
sequence.
Regardless of
the specific
progression,
no such
strategy can
ever overcome
the casino's
advantage;
players trying
them will
inevitably lose
sooner or later.
While not a
strategy to win
money,
New York Times
editor
Andres Martinez
described an
enjoyable
roulette betting
method in his
book on
Las Vegas
entitled "24/7".
He called it the
"dopey
experiment". The
idea is to
divide your
roulette session
bankroll into 35
units. This unit
is bet on a
particular
number for 35
consecutive
spins. Thus, if
the number hits
in that time,
you've won back
your original
bankroll and can
play subsequent
spins with house
money. If your
number never
hits - well, it
can take a great
deal of time to
spin the wheel
35 times; think
of the fun
you'll have in
that time! In
practice, this
dopey experiment
often results in
funny looks from
the dealer at
first; soon,
however, every
gambler at the
table will be
putting money on
your number.
This turns
roulette into a
group activity
that can rival
craps for cheers
when the number
hits. However,
there is only a
(1 − (37 / 38)35)
* 100% = 60.68%
probability of
winning within
35 spins
(assuming a
double zero
wheel with 38
pockets).
There is a
common
misconception
that the green
numbers are
"house numbers"
and that by
betting on them
one "gains the
house edge." In
fact, it is true
that the house's
advantage comes
from the
existence of the
green numbers (a
game without
them would be
statistically
fair) however
they are no more
or less likely
to come up than
any other
number.
Various
attempts have
been made by
engineers to
overcome the
house edge
through
predicting the
mechanical
performance of
the wheel, most
notably by
Joseph Jagger,
the man who
broke the bank
at
Monte Carlo
in
1873. These
schemes work by
determining that
the ball is more
likely to fall
at certain
numbers.
Claude Shannon,
a mathematician
and computer
scientist best
known for his
contributions to
information
theory,
built arguably
the first
wearable
computer to do
so in 1961.
To try to
prevent exploits
like this, the
casinos monitor
the performance
of their wheels,
and rebalance
and realign them
regularly to try
to keep the
result of the
spins as random
as possible.
More recently
Thomas Bass,
in his book
The
Newtonian Casino
1991, has
claimed to be
able to predict
wheel
performance in
real time. He is
also the author
of The
Eudaemonic Pie,
which describes
the exploits of
a group of
computer hackers,
who called
themselves
the
Eudaemons,
who in the late
1970s used
computers in
their shoes to
win at roulette
by predicting
where the ball
would fall.
In the early
1990's,
Gonzalo
Garcia-Pelayo,
realizing that
most roulette
wheels are not "perfect",
used a computer
to model the
tendencies of
the roulette
wheels at the
Casino de Madrid
in Madrid, Spain.
Betting the most
likely numbers,
along with
members of his
family, he was
able to win over
one million
dollars over a
period of
several years. A
court ruled in
his favor when
the legality of
his strategy was
challenged by
the casino.
In
2004, it was
reported that a
group in
London had
used mobile
cameraphones
to predict the
path of the
ball, a cheating
technique called
sector targeting.
In
December 2004
court adjudged
that they didn't
cheat because
their special
laser
cameraphone and
microchip weren't
influencing the
ball - they kept
all £1.3m.
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One
conceivable
strategy would
be to bet on the
ball landing in
a red space for
a certain number
of spins, for
example, 38.
There are 18
red spaces on a
roulette table
with 38 total
spaces. Dividing
18 by 38 yields
a probability of
landing on red
of 47.37%. This
probability can
be used in a
binomial
distribution
and made into an
approximate
standard
normal
distribution.
Doing so
indicates that,
if one were to
spin the wheel
38 times, there
is a 99%
probability that
the ball would
land on red at
least 10 times.
There is an 83%
probability that
in 38 spins, the
ball will land
on red at least
15 times. Out of
38 spins,
there's a 50%
chance that 18
will be red.
However, the
break-even point
is 19 spins,
since the bet on
red is 2:1, and
the probability
of 19 red spins
in 38 is only
37%. This
indicates the
difficulty of
winning by only
betting on red.
The results
occur because,
as indicated by
the 18 divided
by 38 equals
47.37% figure,
the ball will
land on red less
than half the
time. This
percentage
applied in the
binomial and
standard normal
distributions
creates the vast
divide in
probability from
18 red spins to
19 red spins out
of 38 spins.
Basically, it is
very unlikely
for anyone to
spin much more
than 18 red
spins out of 38
spins.
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In
2004,
Ashley
Revell
of
London
sold all of
his
possessions,
clothing
included,
and brought
US$135,300
to the Plaza
Hotel in
Las Vegas
and put it
all on "Red"
at the
roulette
table in a
double-or-nothing
bet. The
ball landed
on "Red 7"
and Revell
walked away
with his
net-worth
doubled to
$270,600.
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In the
1942
film
Casablanca,
Rick's
Café
Americain
has a trick
roulette
wheel. The
croupier can
cause it to
land on 22
at will.
Rick (Humphrey
Bogart)
urges a
Bulgarian
refugee with
whose case
he becomes
sympathetic
to put his
last three
chips on 22
and motions
to the
croupier to
let him win.
After the
man's number
dramatically
comes up,
Rick tells
him to let
it all ride
on 22 and
lets him win
again.
Although the
details are
not
mentioned in
the film
(the
croupier
only notes
that they
are "a
couple of
thousand"
down), it
appears that
Rick has
given the
man 3675
(3*35*35)
francs.
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In the
third part
of the 1998
film
Run, Lola,
Run,
Lola uses
all her
money to buy
a 100-mark
chip. (She
is actually
just short
of 100 marks,
but gains
the sympathy
of a casino
employee who
gives her
the chip for
what money
she has.)
She bets her
single chip
on 20 and
wins. She
lets her
winnings
ride on 20
and wins
again,
making her
total
winnings
100,000
marks.
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